Setting Manual Target Levels for Arena Manager Bot

In dieses Unterforum kommen alle Beiträge zu Feature-Requests, die bereits umgesetzt wurden.
Benutzerkonto
Beiträge: 70
Registriert: Fr 8. Mär 2019, 19:28
Hat sich bedankt: 1 Mal
Danksagung erhalten: 4 Mal

Setting Manual Target Levels for Arena Manager Bot

Beitrag von Benutzerkonto »

I would love if there was a way for us to choose what level to build each building to .... it could be more optimal than "fast mode" especially when needing to hit breakpoints which won't get hit in a timely fashion with "fast mode" ... I'm even fine with keeping the priority in order (seats, popcorn, parking, etc.) as long as the goal would be to hit the target levels of each building manually.

Additionally, I would like if we could set sacrificing Manually by TIME (10 days, 5 days, 1 day, 12 hours, 6 hours, 3 hours, 2 hours, 1 hour, etc.)
UnknownDeveloper
Core Developer
Beiträge: 407
Registriert: Sa 19. Mai 2018, 15:59
Hat sich bedankt: 22 Mal
Danksagung erhalten: 86 Mal

Re: Setting Manual Target Levels for Arena Manager Bot

Beitrag von UnknownDeveloper »

TME is not very helpfull as per increasing runes this changes the time/rune gaining massively. That´s why we have the Percentage increase.

A custom Build order is not yet implemented, please see this post: viewtopic.php?f=7&t=2629&start=30#p13859

so you can feel free to send me your desired order, than I´ll simulate it and if it´s good I´ll add it to the available build orders.
Benutzerkonto
Beiträge: 70
Registriert: Fr 8. Mär 2019, 19:28
Hat sich bedankt: 1 Mal
Danksagung erhalten: 4 Mal

Re: Setting Manual Target Levels for Arena Manager Bot

Beitrag von Benutzerkonto »

The problem is ... the desired order changes as you gain runes ... especially when you hit Septillion and start looking into 2500 on the first 5 buildings again.
It is dynamic ... hence the request for manual settings.
I used to use the "Fast Build" 2 weeks ago ... but have graduated since.
Its also VERY dependent on which boosts you have.
TIME is VERY helpful as per increasing runes ... more important than percentage increase.
More important than "Fast Build" and "Amortization" is TIME when you get into Quintillion and Sextillion and your rune % SLOWS HEAVILY
Benutzerkonto
Beiträge: 70
Registriert: Fr 8. Mär 2019, 19:28
Hat sich bedankt: 1 Mal
Danksagung erhalten: 4 Mal

Re: Setting Manual Target Levels for Arena Manager Bot

Beitrag von Benutzerkonto »

Unfortunately I cannot PM you ... it is stuck in my outbox .... hmm

So, here is the message:

Here is the build order you requested.
However, I have so many runes, I can not use this anymore.
I change my strategy every time I increase by a factor of 10.
This is why I am asking for MANUAL LEVEL builds and TIME SACRIFICE instead of percentage.
Once you get into the sextillion / septillion range you will understand.

Breakpoint Build Order: (PS- I don't include 25 and 50 because after a couple days sacrificing you can skip directly to 100)

Seats 100
Popcorn 100
Seats 250
Parking 100
Popcorn 250
Traps 100
Parking 250
Drinks 100
Seats 500
Traps 250
Popcorn 500
Deadly 100
Drinks 250
Parking 500
VIP 100
Deadly 250
Traps 500
Snacks 100
VIP 250
Drinks 500
Monsters 100
Snacks 250
Deadly 500
Toilets 100
Seats 1000
Monsters 250
Popcorn 1000
VIP 500
Toilets 250
Parking 1000
Snacks 500
Traps 1000
Monsters 500
Drinks 1000
Toilets 500
Deadly 1000
VIP 1000
Snacks 1000
Monsters 1000
Toilets 1000
Seats 2500
Popcorn 2500
Parking 2500
Traps 2500
Drinks 2500
Deadly 2500
VIP 2500
Snacks 2500
Monsters 2500
Toilets 2500
Benutzeravatar
seboka
Beiträge: 240
Registriert: Mo 4. Jan 2016, 15:24
Hat sich bedankt: 6 Mal
Danksagung erhalten: 12 Mal

Re: Setting Manual Target Levels for Arena Manager Bot

Beitrag von seboka »

How long you run this till sacrifice?

I can sim it if you give me a time span
UnknownDeveloper
Core Developer
Beiträge: 407
Registriert: Sa 19. Mai 2018, 15:59
Hat sich bedankt: 22 Mal
Danksagung erhalten: 86 Mal

Re: Setting Manual Target Levels for Arena Manager Bot

Beitrag von UnknownDeveloper »

this is a quite long strategy so you´d atleast need 400+ days which is equivalent to 1 day with 8.000 Runes.
To reduce load during calculation increase the step time.
Benutzerkonto
Beiträge: 70
Registriert: Fr 8. Mär 2019, 19:28
Hat sich bedankt: 1 Mal
Danksagung erhalten: 4 Mal

Re: Setting Manual Target Levels for Arena Manager Bot

Beitrag von Benutzerkonto »

How long I run changes based on how many runes I accumulate, hence why I asked for a TIME SACRIFICE instead of %
% drops DRAMATICALLY once you hit sextillion+

Hence it goes back to the request of setting MANUAL LEVELS and MANUAL TIME SACRIFICE
I don't mind it building in fast or manual order, as long as it hits the manual levels AS A MAX ... as set by the user.

This way, anyone can manipulate their own strategy instead of depending Fast Build and %
Benutzerkonto
Beiträge: 70
Registriert: Fr 8. Mär 2019, 19:28
Hat sich bedankt: 1 Mal
Danksagung erhalten: 4 Mal

Re: Setting Manual Target Levels for Arena Manager Bot

Beitrag von Benutzerkonto »

seboka hat geschrieben: Mi 16. Okt 2019, 19:08 How long you run this till sacrifice?

I can sim it if you give me a time span
Time Span however long you'd like.
This is optimized for up to 1m sacrificed runes.
After that, remove all 25s and 50s and it is optimized from 1m to 1t.
After 1t the strategy changes entirely.

[[Seat, 25],
[Seat, 50],
[PopcornStand, 25],
[Seat, 100],
[PopcornStand, 50],
[PopcornStand, 100],
[ParkingLot, 25],
[ParkingLot, 50],
[Seat, 250],
[ParkingLot, 100],
[Trap, 25],
[PopcornStand, 250],
[Trap, 50],
[Trap, 100],
[Drink, 25],
[ParkingLot, 250],
[Drink, 50],
[Drink, 100],
[Deadly, 25],
[Seat, 500],
[Trap, 250],
[Deadly, 50],
[PopcornStand, 500],
[Deadly, 100],
[VIP, 25],
[Drink, 250],
[VIP, 50],
[ParkingLot, 500],
[VIP, 100],
[Snack, 25],
[Deadly, 250],
[Snack, 50],
[Trap, 500],
[Snack, 100],
[Monster, 25],
[VIP, 250],
[Monster, 50],
[Drink, 500],
[Monster, 100],
[Toilet, 25],
[Snack, 250],
[Toilet, 50],
[Deadly, 500],
[Toilet, 100],
[Seat, 1000],
[Monster, 250],
[PopcornStand, 1000],
[VIP, 500],
[Toilet, 250],
[ParkingLot, 1000],
[Snack, 500],
[Trap, 1000],
[Monster, 500],
[Drink, 1000],
[Toilet, 500],
[Deadly, 1000],
[VIP, 1000],
[Snack, 1000],
[Monster, 1000],
[Toilet, 1000],
[Seat, 2500],
[PopcornStand, 2500],
[ParkingLot, 2500],
[Trap, 2500],
[Drink, 2500],
[Deadly, 2500],
[VIP, 2500],
[Snack, 2500],
[Monster, 2500],
[Toilet, 2500]]
Benutzeravatar
seboka
Beiträge: 240
Registriert: Mo 4. Jan 2016, 15:24
Hat sich bedankt: 6 Mal
Danksagung erhalten: 12 Mal

Re: Setting Manual Target Levels for Arena Manager Bot

Beitrag von seboka »

So we would need minimum 3 strats for the bot. Early game, mid-end game and endgame
Benutzerkonto
Beiträge: 70
Registriert: Fr 8. Mär 2019, 19:28
Hat sich bedankt: 1 Mal
Danksagung erhalten: 4 Mal

Re: Setting Manual Target Levels for Arena Manager Bot

Beitrag von Benutzerkonto »

V2 I gave you is beginning
V1 I gave you is early game
mid-end game is not achievable at this time.
In my current state, V1 and V2 are no longer viable.
I use a manual strategy that changes each time I sacrifice.
The strategy also changes as I attain boosts.
Also, I have a strategy for skips that is not the same as my daily strategy.
This is why I'm asking for Manual Levels and Time based sacrifices.
For me, time is constant and % is variable.
Currently, the bot has a setting for constant % which you will find is not optimal as you reach higher runes.

So, I implore the devs to enable Manual Levels (Intervals of 100 is fine) and Time sacrifices (Intervals of 1 minute is fine).
Gesperrt

Wer ist online?

Mitglieder in diesem Forum: 0 Mitglieder und 3 Gäste