Unofficial MFBot Update

Was auch immer an Tools für Shakes&Fidget aufkommen, hier können sie vorgestellt werden.
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DasAoD
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Re: Unofficial MFBot Update

Beitrag von DasAoD »

marenga hat geschrieben: So 8. Feb 2026, 01:48 Just as a quick status update. I am currently working on a big update/upgrade for the bot. Probably the biggest one ever (not just in terms of my unofficial updates). Unfortunately that does mean, that I don't have as much time to work on smaller feature updates, or to investigate issues posted here right now.

So huge thanks to everyone, that is responding to issues & questions, whilst I am busy :D

I have also received a message from the official devs, so they are still alive, aware of my work and there is no danger, that this forum is going down, or anything along those lines. I don't want to disclose more from private conversations and I have not gotten a reply in almost a month, but in general things are looking good, as far as I can tell (y)
(y) (y) (y)
The only thing missing now is for you to get moderator status or something similar so that you can clean up here when inappropriate posts/threads are created again. 8-)
ferryx
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Re: Unofficial MFBot Update

Beitrag von ferryx »

marenga hat geschrieben: Sa 20. Sep 2025, 23:33
ferryx hat geschrieben: Fr 19. Sep 2025, 21:09 Good evening. Is it possible to implement the legendary dungeon in the bot?
Yes, but that is quite a lot of work. You can somewhat track my progress implementing most of it here:

https://github.com/the-marenga/sf-api/pull/193

Just one question, does anyone have some sort of guide/best practice on how to play them?
I have not looked at the discord, or anywhere else yet, but if there is some "always pick door X over Y", "always run when Z", or whatever, I'd be happy to use that as a guide for how the bot should behave.
https://en.sfporadnik.pl/legendary-dungeon.php
macpod
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Re: Unofficial MFBot Update

Beitrag von macpod »

Any fix for underworld upgrades not working? Thanks! :p
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DasAoD
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Re: Unofficial MFBot Update

Beitrag von DasAoD »

The fix should then be implemented.
At the moment, at least 1 Goblin or Troll must be upgraded. Then it will work.
macpod
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Re: Unofficial MFBot Update

Beitrag von macpod »

DasAoD hat geschrieben: Mi 11. Feb 2026, 15:00 The fix should then be implemented.
At the moment, at least 1 Goblin or Troll must be upgraded. Then it will work.
Not working for me. I have goblin and troll both at 4 and have to manually get them up... Rest is at 15.
xDakos
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Re: Unofficial MFBot Update

Beitrag von xDakos »

anyone else issues with the city guard not getting activated anymore regularly ?
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marenga
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Re: Unofficial MFBot Update

Beitrag von marenga »

macpod hat geschrieben: Mi 11. Feb 2026, 15:17
DasAoD hat geschrieben: Mi 11. Feb 2026, 15:00 The fix should then be implemented.
At the moment, at least 1 Goblin or Troll must be upgraded. Then it will work.
Not working for me. I have goblin and troll both at 4 and have to manually get them up... Rest is at 15.
There is a fix on the github already. I guess, I can just release that publically, even though it is not really tested and you can see, if it works
Zuletzt geändert von marenga am Mi 11. Feb 2026, 23:47, insgesamt 1-mal geändert.
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marenga
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Re: Unofficial MFBot Update

Beitrag von marenga »

This release contains mostly @zxxy working further on improving the battle simulations and me fixing issues in the underworld.
Please tell me, if the underworld fixes & new build orders work, I only have fully upgraded accounts, so I can not really test this.
Have fun :D

PS: For those, that have not seen my mini-announcement, I am mostly working on a big-overhaul, so these regular updates here will be less frequent and smaller in the meantime.

6.24 (nightly)

Windows x64
Windows x86
Windows Console x64
Windows Console x86
Linux Console x64
Linux Console ARM
Linux Console ARM64
Mac Console x64


Changelog:

Code: Alles auswählen

- Implement fight simulation (win chance calculations) against guilds & more simulation improvements (by @zxxy)
- Potential fix for underworld buildings
- Added more optimal build orders for underworld (tunyghost & sftavern)
- Fixed an issue with lures not being done without goblins
Folgende Benutzer bedankten sich beim Autor marenga für den Beitrag (Insgesamt 8):
Bossi (Do 12. Feb 2026, 00:17) • macpod (Do 12. Feb 2026, 01:18) • Daddy Good (Do 12. Feb 2026, 07:26) • StewieBiatch (Do 12. Feb 2026, 13:57) • extensaria (Do 12. Feb 2026, 19:21) • nvttere (Do 12. Feb 2026, 23:17) • Crow77 (Fr 13. Feb 2026, 20:14) • DasAoD (Mi 18. Feb 2026, 19:38)
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frank42
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Re: Unofficial MFBot Update

Beitrag von frank42 »

marenga hat geschrieben: Mi 11. Feb 2026, 23:46 6.24 (nightly)
Hey, just in case... the status.json (https://mfbot.marenga.dev/status.json) still lists 23 as latest nightly.
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marenga
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Re: Unofficial MFBot Update

Beitrag von marenga »

frank42 hat geschrieben: Do 12. Feb 2026, 12:00
marenga hat geschrieben: Mi 11. Feb 2026, 23:46 6.24 (nightly)
Hey, just in case... the status.json (https://mfbot.marenga.dev/status.json) still lists 23 as latest nightly.
jup, it is also not on the front page yet. I typically wait a few hours to make sure nobody reports massive new issues, before rolling out auto-updates
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