marenga hat geschrieben: Di 11. Nov 2025, 19:47
Hey, so today I have two versions for you. 6.18 is an incremental update to 6.17, which primarily aims to fix bugs and to improve localizations. This version is expected to replace 6.12 as the stable release soon.
The more exciting release (for people invested enough to read changelogs on page 100+ of this forum) is 6.19, which does big changes to the underlying system (in addiditon to the 6.18 fixes), that allow me to do cool new stuff, but are also expected to break some things again.
- Substantially improve localizations
- Russian & portuguese languages are now actually usable
- Added missing localizations for french, polish, czech, etc.
- I estimate that this adds/updates around ~10k translations in total
- Added an option to always prefer epics in dice games (during epic event)
- Added an arena option to always do 10 fights for XP first, before switching to scrapbook/favorites
- Fix collecting from the gold-mine
- Fix "stop after 10 fights"-option not working in some cases
- Fix selling juice
- Fix plague doctor skilling strength instead of dexterity
- Fix juice behaviour options in GUI
- Removed double login message (by @Grandpa)
- Added support for multiple SF-Acccounts
- Added option to collect the weekly free mushrom from the webshop
- Added idle game option to sacrifice after X toilet cycles have been completed
- Added options to enable / disable using/buying different potion types
- Added two new option to expedition-selection:
- Alway prefer eggs
- Prefer expeditions that advance tasks
- After these were considered, normal selection rules apply
- Fix bug where S&F credentials were lost when opening the import window
- Switch to a more reliable database-system (raw sqlite => EFCore)
- The database will now be called "bot.sqlite", instead of "bot.dat" for backwards compatibility
- This may fix some issues around guild-messages, browsing bottles, etc.
- Upgraded to the latest .net version (10), which just released a few hours ago
Both will be available via auto-update channels tomorrow, if nobody reports any catastrophic issues until then.
Have fun
Danke für das tolle Update!
Wie immer klasse Arbeit.
After entering the value 100 (Max amount of soldier to use) I click SAVE and then the value changes back to 0, why? Bot still does not attack in the fortress.
kom hat geschrieben: Mi 12. Nov 2025, 07:31
After entering the value 100 (Max amount of soldier to use) I click SAVE and then the value changes back to 0, why? Bot still does not attack in the fortress.
Hi,
I can reproduce the behavior. From an old config I've 100 in the field, after changing it to 50, it's drops to zero, as soon as I save the value. Now it's impossible to set a valid number agian, everytime it sets to zero on save. (Tested in v6.19 nightly)
könntest du mal diese Einstellungen versuchen? ->
Die funktionieren bei mir ohne Probleme.
Bei maximale Anzahl zu nutzender Soldaten (in %) sorgt die 90 dafür das der Bot mindestens 1 oder 2 Soldaten behält damit er weiter suchen kann.
Squishy hat geschrieben: Mi 12. Nov 2025, 11:37
@ kom:
könntest du mal diese Einstellungen versuchen? ->
Die funktionieren bei mir ohne Probleme.
Bei maximale Anzahl zu nutzender Soldaten (in %) sorgt die 90 dafür das der Bot mindestens 1 oder 2 Soldaten behält damit er weiter suchen kann.
Squishy hat geschrieben: Mi 12. Nov 2025, 12:18
Set only attack opponents with own or higher forteress level.
And the opponent may have a level of max x levels under the own: (2)